PLANS & PRICING
that fit your needs and budget
- Cinema 4D
- Redshift for All Hosts
- Red Giant Complete
- Cinema 4D
- Team Render
C4D + REDSHIFT
- Cinema 4D
- Redshift para C4D
- Team Render
Cinema 4D R25
- Cinema 4D
- Current version (R25)
- Team Render
RED GIANT COMPLETE
- Trapcode Suite
- Magic Bullet
- +PluralEyes for audio/video sync
99.91 USD */mensual
$59.91 USD */mensual
$81.91 USD */mensual
$3495.00 USD *
$599.00 USD *
billed in one exhibition
Enjoy your free 14-day trial and subscribe at any time.
CINEMA 4D RELEASE R25
The most intuitive 3D application interface just got even better with a new modern skin, user interface enhancements and an expansive preset system for optimizing your workflow. Capsules allow anyone to tap into the power and flexibility of Cinema 4D's Scene Node system, with plugin-like features directly in the Classic Object Manager, while Data Import and Spline features within Scene Nodes power unique and useful toolsets via Scene Nodes, the Scene Manager and Capsules.
Capsule Assets constructed in Cinema 4D's Scene Nodes core offer procedural plugin-like power. Now these Capsules can be used directly in Cinema 4D's Classic Object Manager as primitives, generators or geometry modifiers. Or use a capsule constructor and augment your Classic C4D scene with your own node-based creation.
Import vector artwork from Adobe Illustrator, PDF and SVG files to use in your 3D scenes. Using Adobe's ubiquitous PDF format, splines are imported from Adobe Illustrator files saved with PDF compatibility. Advanced features like symbols and gradient-filled shapes are supported. Vector art stored in the SVG format can also be imported.
Vector artwork is automatically converted to 3 dimensions with the help of the Vector Import object. You can easily offset paths and layers in 3D space, define extrudes and sweeps to represent filled and stroked paths, and replace or reload artwork.
WHAT IS RED GIANT?
Red Giant Complete offers you the complete set of Red Giant tools at an affordable price. With a subscription to Red Giant Complete, you will have access to all of our most up-to-date tools while saving thousands of dollars over traditional perpetual licenses.
Red Giant Complete gives you access to the complete set of Red Giant tools.
Red Giant Complete includes free updates so you always have the latest tools.
With Red Giant Complete you will save thousands of dollars.
With Red Giant Complete you will get access to all of our tools from each of our 4 product packages.
PARTICLE SYSTEMS +
Trapcode Suite brings the power of 3D particle systems directly to After Effects. Use particle emitters to create fire, water, smoke, snow and other organic visual effects, or create technological wonders and user interfaces with immortal particle grids and 3D shapes. With a subscription to Red Giant Complete, get even more 3D geometry input options by importing Cineware .c4d files. Use Cinema 4D files (including animation) on particle systems or as 3D models in After Effects
MAGIC BULLET SUITE
COLOR CORRECTION +
Magic Bullet Suite is a set of add-ons for color correction, finishing and film appearance. With powerful tools for real-time color correction, video denoising, and cosmetic retouching, you'll have everything you need to make your footage look great, right on your editing timeline.
EDIT WITH STYLE
Universe is a suite of video transition and effects plugins for motion graphics artists and editors. Stylize your footage with authentic retro and modern looks, and generate beautiful looping backgrounds, glitters, text animations, and other effects. Universe gives you better results and more shortcuts than anything else in your host application.
VFX Suite is a suite of add-ons for encoding, tracking, cleaning, and composing visual effects, right inside After Effects. VFX Suite makes it easy to create perfect compounds and gives you tools for fast and accurate motion tracking, lens distortion, and object replacement / removal. And if you need beautiful lens flare, distortion and flare, VFX Suite has it too.
SYNC AUDIO AND VIDEO
At the touch of a button, PluralEyes analyzes the audio from your cameras and audio devices and syncs them up in seconds. No tablets or time codes are needed.
ZBrush sets the industry standard for digital sculpting and painting. Its features enable you to use customizable brushes to shape, texture and paint virtual clay in a real-time environment that provides instant feedback. When you use ZBrush you'll be empowered by the same tools employed by film studios, game developers, toy/collectible makers, jewelry designers, automotive/aviation designers, illustrators, advertisers, scientists and other artists the world over. In fact, we have even received an Academy Award for the technology that powers ZBrush.
In short, ZBrush is an art tool created by artists, for artists. It allows you to create models and illustrations limited only by your imagination, at a speed that allows you to stand out in today's fast paced industry.
Base Mesh Generation
As with anything else in life, where you can go is usually determined by where you begin. Having a great finished model requires a quality base mesh. ZBrush provides an arsenal of tools to assist with this task, ensuring that no matter what you have in mind, there is a way to get the perfect base to then take to the next level. The best known of these systems are explained here.
Whether created in ZBrush or imported from elsewhere, once you have your base mesh it is time to start detailing. ZBrush features a robust suite of tools to accomplish this. Those listed below are just the tip of the iceberg.
3D Painting & Texturing
Because ZBrush works with tens of millions of polygons in real-time, you can paint directly on the surface of the model without first assigning a texture map or UV’s. This offers significant advantages compared to a standard workflow. The resolution of the texture map does not need to be decided in advance. This is particularly valuable if you find you need more detailing on an area than you thought you would. Instead of repainting a new, larger texture map you can simply transfer the existing surface detail to that larger map without any reworking. You don’t even need to do UV unwrapping before you begin this painting. In fact, thanks to the way that ZBrush can project details (both sculpted and painted) from one model to another you can have a fully painted model before you even have a finalized animation mesh. Instead, you can copy everything to the final base mesh once it has been signed off on.
In order create or use a texture map, a model first needs UV’s. These are 2D coordinates that tell all 3D applications how to apply a texture to your model. With most programs, creating those UV’s has been a time consuming challenge that requires a high level of technical expertise and has little room for creativity. With UV Master you are able to create very efficient UV’s for your model – in most cases with a single click. If you need more control over this automatic process there are features that refine where seams will be placed or increase the amount of pixel space given to certain regions of your model. It’s both intuitive and fast, letting you get back to being creative with minimal fuss.
Whether you are using ZBrush by itself as an illustration tool or as part of a production pipeline for animation, you will at some point want to show your work to others. ZBrush makes this possible through a powerful rendering system called BPR (Best Preview Render).