Something’s Awry Productions takes us on a futuristic police chase in “Rush Order,” their latest creative project for the Snapdragon Summit 2025.
Whether it’s creating branded content for clients like Disney or creating viral videos for social media, Something’s Awry Productions has creativity in their DNA. The indie animation studio has created a wide range of animation projects, VFX videos, and branded content that has earned them a reputation for bringing a fresh perspective to all things ordinary.
For this year's Snapdragon Summit, Something's Awry created an exhilarating short that showcases the creative possibilities artists will soon be able to experience on the go, with Cinema 4D and ZBrush coming to Snapdragon X Series Windows Laptops in spring 2026.
What was the inspiration behind “Rush Order”?


Could you go over how you modeled the main character in ZBrush?
Could you go over how you modeled the main character in ZBrush?
Theorin: For all the development that we’ve done on this IP, the main character Lucy has never had a full character turnaround. What she did have was plenty of poses, expressions, and designs we used to assemble a collage of references for our sculptor. Once collected into a single document, I sent them over to our friends at Toonz to sculpt in ZBrush while I focused on modeling props and environments. They created the key shapes of the character bit by bit before combining, smoothing, and sculpting in additional details. Despite the lack of a full turnaround and the tight deadline, Toonz nailed it, bringing this anime-styled character to life. From there, it was off to Cinema 4D to add my adjustments and rig the whole thing!
The set for “Rush Order” is super detailed – could you take us through the creation process and scene setup in Cinema 4D?

Tell us more about your animation workflow.
Tell us more about your animation workflow.
Theorin: Most of our past shorts relied heavily on motion capture technology to speed up animation. However, when it came to “Rush Order,” motion capture moved to the background. With most of the film revolving around a high-speed chase, I had to animate almost everything by hand. Luckily, chase scenes and vehicle animation can be very forgiving with enough speed and camera shake, but that doesn’t mean this phase wasn’t without its challenges. Since we were bound by the music we chose, parts of the story beats had to be compressed to fit within certain sections of the song and that meant having a very deliberate and dynamic camera to show them. You might notice that the camera is often forced to combine two story points into one shot in order to tell a complete story within the allotted time. This required extra care with camera animation and the way it intertwined with character animation.

What tools did you use to add the finishing touches?
What tools did you use to add the finishing touches?

How did you bring the story to life in the final render?
How did you bring the story to life in the final render?
Theorin: Since we were essentially creating a music video, certain things needed to happen at certain times to match the song’s timing. I created a very detailed animatic and timed it out to the music to see how it flowed. This helped convey what was possible in this amount of time to both us and the client, and it gave everyone an early look at blocking and set design. Creating such a detailed animatic in Cinema 4D was a first for me and gave me a good idea of how much we would see of certain sets, props, and characters. When the time came to develop assets and animate the scenes, nothing came as a surprise and no work was wasted.
After the first draft of the film was complete, we still faced the challenge of clarifying story beats and improving the pacing. In response to team feedback, I had to get creative in addressing parts of the story that just weren’t being conveyed clearly. So I reanimated shots, trimmed others and added new insert shots (such as Lucy grabbing the fast-food bag early on). We also added a bit more personality to Lucy’s actions to make her more relatable to viewers in such a short period of time.

What was the most challenging aspect of this project?
What was the most challenging aspect of this project?
Your work focuses on unique perspectives and challenging the ordinary. What advice would you give to artists who want to achieve this?

What are you working on at the moment?
What are you working on at the moment?



